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<i>местоимениеi>
<i>общая лексикаi>
<i>косв. п. отi> he
<i>в [грам.] знач. возвр. мест.i> -ся
-сь
себя
себе
собой (<i>о 3-м л. ед. ч. мужск. родаi>)
<i>в [грам.] знач. указ. мест.i> тот (кто)
<i>в грам. знач. сущ. [прост.]i> мужчина
<i>разговорное выражениеi>
он (<i>вместоi> he)
Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Players all begin as allies exploring a haunted house filled with dangers, traps, items, and omens. As players journey to new parts of the mansion, room tiles are chosen at random and placed on the game board; this means that the game is different each session. Eventually the "haunt" begins, with the nature and plot of this session's ghost story revealed; one player usually "betrays" the others and takes the side of the ghosts, monsters, or other enemies, while the remaining players collaborate to defeat them.